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Health Tech

Inside Anxiety Break: Designing a Therapeutic Gaming App

Sneha Banerjee

Sneha Banerjee

Head of Design · India

Head of Design at Aprodence, leading the team that turns research and brand into interfaces people actually enjoy using. She has shipped design systems and end-to-end product work for startups and enterprises alike, and cares as much about conversion as she does about craft.

Apr 16, 20269 min read
Inside Anxiety Break: Designing a Therapeutic Gaming App

Anxiety Break blends therapy-backed techniques with gentle gameplay. The hardest part wasn't the code — it was designing something that calms rather than overwhelms.

45K+
App Downloads
41%
Day-30 Retention
4.8/5
Avg. Rating

Calm by Design

Most apps fight for attention. This one had to do the opposite. Every animation, color, and sound was tuned to slow the user down and create a sense of safety.

We worked closely with wellness practitioners to ground each feature in real therapeutic techniques, from box breathing to grounding exercises.

Cross-Platform with Flutter

Flutter let us ship a single, beautiful codebase to both iOS and Android, with Firebase handling auth, sync, and progress tracking in real time.

Measured Impact

The app crossed 45,000 downloads, with strong retention driven by daily streaks and a calming, judgment-free experience.

FlutterFirebaseFigmaGamification
SB

Written by

Sneha Banerjee

Head of Design, Aprodence

FAQ

Questions this build raised.

The decisions, trade-offs, and gotchas behind the work — answered straight.

Still curious? Talk to us

Games can carry real techniques: paced breathing, attention training, grounding exercises. The game is a delivery format, not the treatment. Evidence for the underlying method is stronger than evidence for any specific app, so we built Anxiety Break around established exercises rather than inventing new mechanics and hoping.

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